previous |  up  | next
 

Motion Blur   

Author:  DigiBen

This tutorial shows you how to do incredibly fast motion blurring in real-time using OpenGL. The topics of ortho mode and rendering to a texture are revisited. This technique of motion blur is created by a recursive snap shot of the screen and blending it over top of the viewport to create a fading trail of motion.

Functions Used:  glMatrixMode(), glPushMatrix(), glLoadIdentity(), glOrtho(), glPopMatrix(), glBindTexture(), GetTickCount(), glBlendFunc()


purchase full version
Access EXE

 
 
 

 

 

 


 C
 C++
 Win32
 Direct3D
 OpenGL
 C#
 Java
 Free Tutorials