This is the first tutorial in the Bone Animation series. In this tutorial the basics of the .GTF file format, exported from 3D Studio Max®, are explained and the raw vertex data is loaded and rendered to screen.
Functions Used: fopen(), fclose(), fread(), strcpy(), sprintf(), glBegin(), glEnd(), glEnable(), timeGetTime(), glRotatef(), SwapBuffers(), gluLookAt(), glVertex3f(), malloc(), free(), glVertex3f(), glPolygonMode(), vector::push_back(), vector::clear(), new, delete, MessageBox()
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