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ASCII Map Editor Part5   

Author:  DigiBen

In this version this final version of our Ascii Map Editor series, we add some really cool features.  We add collision detection and also action keys, which trigger events in your game.  Some smaller additions include more data displayed in the prompt about our places tiles and a copy tile functionality.

Functions/Methods Used:  memset(), GetStdHandle(), vector<>, WriteConsoleOutput(), WriteConsoleOutputCharacter(), WriteConsoleOutputAttribute(), SetConsoleWindowInfo(), SetConsoleMode(), ReadConsoleInput(), fopen(), fclose(), fscanf(), fgets(), strlen(), fread(), fwrite()


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